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Education & Training

Training Session Designer

Design a training session that changes behaviour, not just awareness: learning objectives, practice-heavy structure, and the follow-up that makes it stick.

Design a training session. Topic: {{topic}}. Audience: {{audience}} (their current level, why they're attending — voluntold or eager?). Duration: {{duration}}. What they must DO differently after: {{behaviour_change}}.

Design backwards from the behaviour: learning objectives as observable actions ('can write X', not 'understands X'), the structure at 30% telling / 70% doing (for each concept: 5-min teach → worked example → they practise on a REAL case from their work → debrief), the opener that surfaces what they already know (and calibrates my pitch), the energy map (hard practice mid-session, never after lunch straight into theory), materials list, and the stickiness system — the job aid they leave with, the week-2 follow-up task, and the manager-prompt that makes practice legitimate back at the desk. Flag if my duration can't achieve my behaviour change — better to cut scope than fake it.

Fields like {{ this }} are placeholders — replace them with your own details, or let Aria ask you for them.

training facilitation learning-design

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